General Rules
1. Treat other users of this wiki in a respectful manner.
2. We do not tolerate bigotry here.
3. The minimum age to join the wiki is 15.
4. Do not vote on a page for reasons unrelated to the content of the page. Do not downvote-raid pages.
5. To post a page, you have to receive a greenlight first.
Standards for level numbers, connections between levels, and sublevels
1. All levels are numbered; no exceptions. For a normal level, the number must be a positive integer. For a sublevel, the number must be of the form X.Y, where X is the number of the parent level and Y is a positive integer ranging from 1-9. This notation does not necessarily denote that the sublevel is between two normal levels, but rather that it is a sublevel of its parent level.
- 1.1. No negative levels. Maybe in the future, but not yet.
- 1.2. As sub-levels are only allowed to be X.Y, a sublevel can’t have, say, the number 1.45. The only valid numbers are X.1, X.2, X.3,… X.9. This restricts levels to a maximum of 9 sub-levels.
2. Entrances and Exits have to be specific. If the entrances of a level follow a clear pattern, this can be mentioned, but two or more examples should be given. For exits, all known destinations should be listed.
3. Currently, a level can only connect to one that is 12 or fewer spots away. For example, Level 25 can connect to Levels 13–37, but it can’t connect to Level 12 or Level 38.
4. The entrances or exits of a sublevel must only connect to its parent level or other sublevels of the parent level.
5. Sub-levels have to match the general style or some major details of the parent level.
- 5.1. It should be noted that sub-levels are not just levels that combine elements from the parent level and the level after it.
Greenlighting Rules
1. The entry should not contradict other articles or the general direction the canon is going in.
2. The entry must have good phrasing and no spelling, grammar, or formatting issues.
3. No overexplanation of the Backrooms. For instance, no exit level for the Backrooms, or entities that created the Backrooms.
4. A general rule of thumb is that the higher the impact your article has upon the canon, the more scrutiny it will be subject to by the greenlighting team.
If the greenlighting team deems your article to alter the canon too significantly, your article may be turned down, regardless of quality or other factors.
5. Any edits which change the general lore significantly will also be subjected to judgement by the Greenlighting Team.
6. Any levels/entities directly referencing 'sanity' as a mechanic will be rejected automatically, with a request to rewrite the article in a way that concretely establishes the psychological impact the level/entity has on wanderers, instead of using "insanity" as a lazy and reductive shortcut.
7. Uniqueness and creativity are central to a level, and a level needs to have distinct features beyond its appearance in order to be considered for greenlighting.
If a level is overly similar to another one, although otherwise of good quality, consider submitting it as a sublevel for said level.

